![]() Nearly every subsequent mission cycles between the perspective of the Space Marines, Orks, and Eldar factions, which is a questionable decision for a couple of reasons. #DEV CONSOLE WARHAMMER DAWN OF WAR III FULL#The lengthy 17-mission campaign is driven by a paint-by-numbers Warhammer 40K story full of Wrestlemania-like shouting, much of which Ork leader Goregutz very effectively boils down to “I WANT DAT POINTY STICK!” The voice acting enthusiastically embraces the over-the-top writing, I’ll give it that. The counterpoint is that high settings were too much for even my GTX 1080 when running at 1440p with no antialiasing – it was hovering around 40fps most of the time. It looks great, and while the animations might not have quite the gory flourish of those in Dawn of War 2 (moves in which a large unit grab a small one and rip it to shreds are notably absent this time), they’re still outstanding considering how much is happening on screen at any given time. Watching the Space Marine leader, Gabriel Angelos, stride across the battlefield and smash an Ork with his enormous hammer is always entertaining, especially since he stands easily twice the height of a normal Space Marine and in order to help you pick him out in the fray when dozens of units (each part of a squad) collide. “It’s definitely still big on grim Warhammer 40K spectacle, including battles with absolutely gigantic super mechs that cut swaths through enemy armies, flashy and bloody effects as lasers, bullets, and melee weapons carve soldiers to pieces, and bodies flying everywhere. ![]()
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